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6.01 How to use the drawing tools icon bar

Drawing tools toolbar with the icons that activate the various drawing tools

The leftmost vertical icon bar offers you a number of tools to add (graphic) objects, modify a selected area or apply a filter to the entire design. The tools are clustered into groups of similar drawing tools. There are two ways of composing your design: by modifying the bitmap and placing objects in the design.

Drawing tools: manipulating the bitmap
The retouching tools allow you to draw directly in the bitmap, where the lines you draw have a fixed position. The set of filters allows you to change colours or change the as an example the thickness of lines with filters. When you open a saved image file (e.g. a scanned image or an image saved from the internet) it needs to be fused with the bitmap in order to edit the image.

Drawing tools: placing objects
The list of available objects includes lines, squares, circles, triangles and dots, but also more complex objects such as tables and mathematical grids. These are represented in blue, indicating they are not ‘fused with the bitmap’ and can still be changed whenever you wish.
A special category of tools allows you to add text to the design: text labels, mammoth braille and drawing letters and digits. These tools will allow adding text in braille or regular font to highlight certain elements in the design.

Properties in second vertical toolbar
Each tool has its own (second) vertical icon bar that will appear when you select a drawing tool or select the object (again) that was created with the tool. Most objects have some properties in common, such has position and size, whereas some other functions are specific for the tool or object.

See: Editing object properties.

6.02 Add text label (braille)

Text labels are used to add texts in braille to your tactile diagrams, ranging from small texts labelling elements in the image to complete texts in braille. When using text labels, it is important to select the right braille table in order to get the correct braille output.

There are three different types of text labels, which are described in the following manual sections:

To place a text label in the design, select ‘Add text label’ from the drawing tools toolbar. The type of text label can be chosen from the right vertical properties toolbar. Click in the design to position the text label.

6.03 Select area; editing parts of the design

The drawing tool ‘Select area’ enables you to manipulate a section of the design. After activating the tool, two types of functions become available: ‘Select Rectangle’ (default) and ‘Insert or remove space’. The rectangular selection allows you to make localized adjustments to the contents of your design. Inserting or removing horizontal/vertical space is used to locally adjust the size of the drawing canvas.

Select rectangle – define the selection

After choosing ‘Select area’ from the drawing tools icon bar or Drawing tools menu, move the mouse into the drawing area and click to set the first position of the first corner. Next, move the cursor and click a second time to complete the selection. Alternatively, you can also click and hold for the first position, then move the cursor and release at the second position.

A dotted rectangle will indicate which area is selected. This selection can be adjusted by dragging the purple markers around the selection. To reposition the selection, move the cursor over the rectangle, then click and hold to drag the selection to another position.

Alternatively, you can select ‘Size and position’ from the properties toolbar or context menu to adjust the selection.

Selecting an area in the design
Figure 1. Selecting an area in the design.

Select area icon: Select area icon
Select rectangle icon: Select rectangle icon

Icons around the selection for easy access

A number of small icons along the edges of the selection give quick access to a few functions for editing the selected area.

Mirroring horizontally flips the selected image left to right, like turning a page in a book. Mirroring vertically flips the image upside down, like turning a page in a wall calendar.

Rotation and mirroring the area can be performed by simply clicking on the corresponding icons. The large red is used to move the selected area of the bitmap, whereas the blue marker allows you to move all objects and text labels that are (partially) within the selection.

The right vertical toolbar will show the full list of options for manipulating the selected section of the design.

Rotate selection icons: Icons for rotating the selected area
Mirror selection icons: Icons for mirroring selected area

Red marker for moving the bitmap:
Red marker for moving the selected part of the bitmap
Blue marker for moving objects:
Blue marker for moving selected objects

Manipulate bitmap: crop, make selection white or fuse objects

To isolate the contents of the selected area from the rest of the design, select ‘Crop Area’. Only the content will remain as the design, as the area outside the selection will be removed.

Select ‘Paint Area White’  to fill the selected part of the bitmap with white. Any objects in the selection will not be affected and have to be fused first to make them white. You can either fuse all objects within the selection by selecting ‘Fuse the selected objects with the bitmap’, or fuse objects individually by selecting and then fusing them.

Crop area icon: Crop area icon
Paint area white icon: Paint area white icon
Edit selected area as figure (move and resize)

The selected area of the bitmap can be resized and moved by choosing ‘Convert to figure’. The purple markers around this figure can be used to resize the selection.

You can also choose ‘Save as figure (file)’ to save the figure to reuse it in other designs.

Save as figure (file) icon: Save as figure (file) icon
Convert to figure icon: Convert to figure icon
Apply filters

The selected content can be processed using the range of filters. These have the same functionality as the list of filters in the Filters menu, but will only be applied to the selection instead of the entire design.

See also Filters; editing an imported image (.jpg, .png, …)

Apply filters on the selection
Figure 2. Local adjustments by applying a filter to the selected area.

Adding/removing a vertical or horizontal area

The function ‘Selected strips’ can be used to remove the selected vertical or horizontal area, or to add this amount of white space to the design. To use this tool, activate ‘Select area’, then ‘Insert or remove space’.

A crosshair cursor will appear when you move the mouse to the drawing area. By clicking once, the first outline of the selection is positioned, as indicated by the dotted green lines. Next, move the mouse horizontally or vertically and click a second time to complete the selection of the strip. Once again, you can also click and drag, then release at the second position to define the selection.

The width of the horizontal or vertical selection can be adjusted by dragging the purple marker on the green dotted lines.

A preview when hovering over the green plus sign will display the addition, whereas hovering over the red minus sign shows the design with the deleted area. Simply clicking on either sign will confirm the action.

Add or remove horizontal or vertical area
Figure 3. Add or remove a horizontal or vertical area in the design.

Insert or remove space icon: Insert or remove space icon

6.04 Detect shape

The ‘Detect shape’ tool is used to add surface properties such as textures to selected parts of the design.

The ‘Detect Shape’ tool, as the name suggests, detects the shape of an area within the elements in the design. Select the ‘Detect shape’ tool from the left vertical toolbar, then click in the centre of the area in the design that you wish to edit. A red dotted line will indicate the contours of the detection.

Detect shape by clicking in an area of the design

Figure 1. Selecting an area of the design with the ‘Detect shape’ tool.

‘Detect shape’ icon: Detect shape icon

Fine-tuning the selection

In some cases, the shape detection might need some fine-tuning to get the exact shape you need. You can use the purple markers to adjust the anchor points of the shape, or click on one of the line segments to add another anchor point.

In other cases, the detection may not be successful because the area is not fully enclosed by lines or other parts of the design. Small gaps cause other areas to be linked to the area you wish to detect.

You can compensate for small gaps by choosing ‘Change shape detection criteria’ from the toolbar or context menu. In the dialog that opens, you can readjust the levels for gap reduction. A higher will result in less gaps in the shape detection; however the detected shape will also have slightly more spacing around it.

You can apply shape detection to coloured images as well. In the detection criteria, you can adjust the range of colours that will be included in the shape around the detection position.

The detection criteria dialog contains a preview of the detected area, in which white signifies which area is part of the selection. Once you have adjusted the criteria, click ‘Re-execute detection’ to improve the detected shape.

‘Change shape detection criteria’ icon: Change shape detection criteria

Detect shape dialog

Figure 2. Use the ‘Change shape detection criteria’ dialog to finetune the detected shape; click on the image to enlarge.

Add properties

When you are satisfied with the detected shape, you can add several properties to it, such as textures or an outline around the shape, just like any of the other (blue) objects.

See: Editing object properties.

Add properties to the detected area, such as Fill style: texture

Figure 3. Add properties to the detected shape, such as texture and line style.

6.05 Filters; editing an imported image (.jpg, .png, …)

Images imported into TactileView need to be edited prior to printing using a combination of the filters and retouching tools. Because source images vary widely, it is helpful to experiment with the different filters to find out what works best for your image. If a filter does not produce the desired result, undo the action by selecting ‘Undo’ from the Edit menu or pressing CTRL+Z.
You can activate one of the filters by selecting ‘Filters’ icon in the left vertical toolbar, or selecting one from the Filters menu. For some of the filters, a horizontal slider allows you to adjust the extent in which it is applied. The filters are applied to the entire design and will fuse all objects in the design.

You can also apply filters to a selected area only, without affecting the rest of the design; see ‘Select area; editing parts of the design’. Please note: in the images on this page, the filters are only applied to the right-hand side of the image to show the effect compared to the original image on the left.

‘Filters’ icon: Filters icon

Convert to line drawing

One way to process the image so that it can better be embossed is to convert it to a line drawing. Select the Convert to Line Drawing option from the Filters menu. A slider bar will appear in the upper left corner of the screen. Drag the slider left or right until the image looks as desired.


Filter convert to line drawing applied on the right-hand side of the image

Figure 1. ‘Convert to line drawing’ filter.

‘Filter: convert to line drawing’ icon: Filter convert to line drawing icon

Convert to black and white

Some images can come out better when converted to black and white rather than to a line drawing. Select the Convert to Black and White option from the Filters menu. A slider bar will appear in the upper left corner of the screen. Drag the slider left or right until the image looks as desired.

Filter convert to black and white  applied on the right-hand side of the image

Figure 2. ‘Convert to black and white’ filter.

‘Filter: convert to black and white’ icon: Filter convert to black and white

Change line thickness

Use this filter to increase or decrease line thicknesses in the image all at once. If your image contains a lot of light, thin lines or a dark, thick lines, this filter is helpful to make them all thicker or thinner at the same time. Select Change Line Thickness from the Filters menu. When the slider appears at the upper left corner of the screen, slide it to the right to make lines thicker or to the left to make them thinner.

Filter line thickness  applied on the right-hand side of the image

Figure 3. Thicker lines by applying the line thickness filter.

‘Filter: change line thickness’ icon: Filter change line thickness icon

Add contours

This option allows you to add outlines around each different colored area in an image. Contours (black lines) are added at the transition point between one color and another and the thickness of the contour lines is controlled using the slider that appears at the upper left corner of the screen when you select the filter. This filter can be helpful for simple drawings that have well-defined areas in distinct colors, but is less useful when applied to photos or other images where color fades from lighter to darker without a distinct transition point.

Filter add contours  applied on the right-hand side of the image

Figure 4. ‘Add contours’ adds black contour lines to changes in colour in the image.

‘Filter: add contours’ icon: Filter add contours

Blur image

The use of this filter lets you soften or sharpen edges between areas of color in an image. Select Blur the Image from the Filters menu, then use the slider that appears at the upper left corner of the screen to adjust the image. Sliding the slider right will soften edges and sliding it left will sharpen the edges.

Filter blur image  applied on the right-hand side of the image

Figure 5. Right-hand side of the image is blurred with the ‘Blur image’ filter.

‘Filter: blur image’ icon: Filter blur image icon

Replace colours

This filter is mostly used to remove certain colours in the image by converting them to white or black. In the dialog that appears, you can select which colour should be replaced from the list of colours that are present in the design. You can also adjust the colour range to include similar shades in the colour replacement. Once you are finished replacing the desired colours, click ‘OK’ to confirm the changes.

Red colour replaced with purple

Figure 6. The red colour in the last olympic ring has been replaced by a dark purple colour.

‘Filter: blur image’ icon: Filter replace colour with colour icon

Negative

This option is mostly used when an image has a lot of black area. Choosing Negative from the Filters menu will exchange all colors in the image file with their opposites. Black areas become white, blue areas become orange, red areas become green, etc.

Filter negative  applied on the right-hand side of the image

Figure 7. ‘Negative’ filter applied to the right-hand side of the image.

‘Filter: negative’ icon: Filter negative icon

Rotating, mirroring and scaling the image

To rotate the entire image, select either ‘Rotate Clockwise’ or ‘Rotate anticlockwise’ from the Filters menu. The image will rotate 90 degrees in the direction you selected.

To mirror the image, select ‘Mirror Horizontally’ or ‘Mirror Vertically’ from the Filters menu. Mirroring horizontally flips the image left to right, like turning a page in a book. Mirroring vertically flips the image upside down, like turning a page in a wall calendar.

To scale the image, select it and then drag the blue square in the lower right corner of the design area diagonally to scale the image smaller or larger.

‘Filter: rotate clockwise/anticlockwise’ icons: Filter rotate clockwise icon Filter rotate counterclockwise icon
‘Filter: mirror horizontally/vertically’ icon: Filter mirror horizontally icon Filter mirror vertically icon
‘Filter: scale design’ icon: Filter scale design icon
‘Filter: fuse all objects with bitmap’ icon: Filter fuse all objects with bitmap icon

6.06 Retouching tools; pen and eraser

Retouching: adding and erasing lines

All TactileView designs have a bitmap that acts as the ‘base layer’. This bitmap layer can be edited using the retouching tools.

See also: Working with fused bitmaps

Retouching

To draw freehand lines that are automatically part of the bitmap and not editable, select the ‘Retouching Adding lines’ icon from the toolbar on the left side of the screen, or select ‘Retouching: Adding lines’ from the Drawing Tools menu. Select the line thickness you would like to use prior to starting to draw by using the slider next to the properties toolbar. You can use Shift+scroll wheel for more convenient size adjustment while drawing in the design. In the properties toolbar or context menu, you can choose between a round or a square pen or eraser shape by selecting ‘Apply circular tip’ or ‘Apply square tip’. You can also choose to draw straight or curved lines by choosing ‘Use straight lines’ or ‘Free style (follow the mouse)’.

You can now use the mouse to draw in the design area. Anything you draw with this tool will automatically be part of the bitmap and will not be editable unless you select an area containing your drawing and convert it to a figure or use the ‘Detect shape’ feature to create an editable object from a freehand closed shape. The retouching mode will continue until you select another mode or drawing tool, or until you press the escape key on the keyboard.

‘Retouching: Adding lines’ icon: Retouching: adding lines icon

‘Line thickness’ icon: Line thickness icon

Line thickness or eraser width with slider or Shift+Scroll wheel

Figure 1. Use the slider or Shift+Scroll wheel to adjust the line thickness.

‘Use straight lines’ icon: Use straight lines icon - pen
‘Free style (follow the mouse)’ icon: Free style (follow the mouse) icon - pen

Retouching - Straight lines or Free style

Figure 2. Drawing straight or curved lines.

‘Apply circular tip’ icon: Apply circular tip icon
‘Apply square tip’ icon: Apply square tip icon

Retouching - Square or round tip

Figure 3. Using a circular or square pen tip.

Eraser

To erase lines in the bitmap, select the ‘Retouching: Erase’ icon from the tool bar on the left side of the screen, or select ‘Retouching: Erase’ from the Drawing Tools menu. The eraser width and shape can be adjusted in the same way as the line thickness of the pen, as well as using straight or curved lines and a circular or square eraser.

Begin erasing by dragging the mouse over the lines you would like to erase. The retouching mode will continue until you select another mode or drawing tool, or until you press the escape key on the keyboard. You can only erase any lines fused to the bitmap. Therefore, if you wish to erase a part of a blue object or inserted image, you will first need to fuse them with the bitmap. You can read more in the manual section Working with fused bitmaps.

‘Retouching: erase’ icon: Retouching: erase icon
‘Eraser width’ icon: Eraser width icon
‘Use straight lines’ icon: Use straight lines icon - eraser
‘Free style (follow the mouse)’ icon: Free style (follow the mouse) icon - eraser

Retouching with the eraser

Figure 4. Using the eraser to retouch a section in the design.

6.07 Draw objects; line, square, circle, …

 
The drawing tools icon bar contains all the drawing tools to create objects with specific shapes such as lines, dots, circles and squares. The objects provide accuracy in your drawings and are indicated in blue on screen.

General operation for the tools

After selecting a drawing tool, a second vertical toolbar will appear. Depending on the tool, this toolbar will present you with a number of options that can be selected before the object is placed in the design.

To place the object, move the mouse to the drawing area and click where the object should be placed. The cursor will also indicate the selected drawing tool. Hold and drag or click in a second position to determine the size and position of the object. Purple markers on or around the objects allow for repositioning, resizing or changing the proportions.

An object as a whole can be deleted by the delete key or selecting ‘Delete’ from the icon bar or context menu. It is not possible to erase parts from the object unless it has been fused to the bitmap (see: ‘Working with fused bitmaps‘).

After placing an object in the design, a second vertical toolbar will appear, presenting the specific properties for the drawn object. Reselecting the object later on will bring up the same properties icon bar.

A number of properties are common for all objects. These will be explained in a separate section: Editing object properties.

Drawing straight lines

To draw a straight line, choose the ‘Draw Straight Line’ icon from the toolbar on the left side of the screen. In the design area, click the starting position for your line, then click the end position.

Drawing a straight line

Figure 1. Drawing a straight line in the design.

‘Draw straight line’ icon: Draw straight line icon

Drawing squares and rectangles

To draw a square, choose the Draw Square-Rectangle icon from the tool bar on the left side of the screen. Click in the design to mark the position of the first corner, then move the mouse to determine the size of the square and click a second time to confirm. Alternatively, you can click and drag, then release at the opposite corner.

By dragging the markers in one of the four corners the size can be increased or decreased. Dragging inwards or outwards with the markers in the middle of the four sides will turn the square into a rectangle.

Square and rectangle (wider than the square)

Figure 2. A square and rectangle drawn in the design.

‘Draw square-rectangle’ icon: Draw square/rectangle icon

Drawing circles and ellipses

To draw a circle, choose the ‘Draw Circle-Ellipse’ icon from the left vertical tool bar on the left side of the screen. In the design area, click the location for the first position, then move the mouse until the circle is the desired size and click again to confirm. Alternatively, you can click and drag, then release at the opposite corner.

By dragging the markers in one of the four corners the size can be increased or decreased. Dragging inwards or outwards with the markers in the middle of the four sides will turn the circle into an ellipse.

Circle and ellipse

Figure 3. A circle and ellipse drawn in the design.

‘Draw circle-ellipse’ icon: Draw circle ellipse icon

Drawing triangles

To insert a triangle into your drawing, select the ‘Draw Triangle’ icon from the left vertical toolbar. Next, select what type of triangle to insert from the right vertical properties tool bar that appears.

The bottom four icons on this tool bar show the available types of triangles. From top to bottom, the triangle types available in the tool bar are right, isosceles, equilateral and scalene. Triangles may be changed from one type to another after you have placed them in your drawing, but it is easiest to select the appropriate triangle type prior to inserting the shape.

Once you have selected the type of triangle you want, click the point in the design area where you want one of the corners and then drag until the triangle is the desired size. Alternatively, you can click and drag, then release at the opposite corner.

The ‘Angles and lines’ dialog can be used for a more mathematically oriented notation. The corners of the triangle are marked with letters A, B and C.  By default they will only show on screen (green colour, not embossed). By checking ‘Characters A, B, C at corners’ in the ‘Angles and lines’ dialog, they will also be presented in braille characters once embossed.

The corners of the triangle can each be provided with 3 types of specific lines: altitude, median line and bisector, which will be embossed as dotted lines.

All four different types of triangles

Figure 4. Four different types of triangles: right, isosceles, equilateral and scalene. Equal or right corners are indicated in green.

‘Draw triangle’ icon: Draw triangle icon

Drawing polygons

A polygon consists of several lines that are connected as one object. To insert a polygon, choose the ‘Draw Polygon’ icon from the tool bar on the left side of the screen. Click in a number of positions in the design area to draw a polygon. To finish the polygon, click on the first anchor point (first purple marker) to close the polygon. Alternatively, you can click again on the last placed anchor point to make an open shape. You can also choose these two options from the toolbar or context menu by selecting ‘Close polygon’ or ‘Finalize the polygon (leave the last connection open)’.

When you have an open polygon selected, two green plus symbols on screen allow you to continue drawing at the ends of the polygon. You can also choose ‘Continue drawing at first/last endpoint’ from the context menu. The red border around a selected polygon can be used to resize it by dragging the purple markers.

You can choose between straight and curved lines between the anchor points. This allows you to make use of rounded curves in your design.

Polygon with straight lines on the left and curved lines on the right; a red dashed border with purple markers around the polygons can be used to resize the polygon

Figure 5. Two polygons show the difference between straight and curved lines.

‘Draw polygon’ icon: Draw polygon icon

Drawing freehand line or closed shape

To draw freehand lines or closed shapes, choose the Draw Freehand Line or Closed Shape icon from the tool bar on the left side of the screen. In the design area, click the desired starting location and drag the mouse to create the desired line. To create a closed shape, click the desired starting location and drag the mouse to create the desired shape, returning to the starting location before releasing the mouse button.

As with the polygon, you can choose between straight and curved lines between the anchor points. The dashed red border can be used to resize the entire object.

Freehand line
Freehand line with curved lines.

‘Draw freehand line or closed shape’ icon: Draw freehand line closed shape icon

Drawing dots

To add round dots to your design, select the ‘Draw filled dots’ from the let vertical toolbar, then click in your design to position the dot. The size of the dot can be changed with the purple markers. The dot size can range from only one braille dot up to a large filled circle of multiple centimetres in diameter.

Different sized dots
Different sized dots can range from a single braille dot to several centimeters in diameter.

‘Draw filled dots’ icon: Draw dots icon

6.08 Draw table

TactileView includes a number of tools for drawing and working with tables. Most editing commands for tables are the same as for other drawing objects, including the methods with which to move, center or delete a table, change its line or fill style, add audio labels or fuse it to the bitmap. For more information on these topics, please refer to Editing object properties, Adding audio styles and Working with fused bitmaps. The features and commands described in this tutorial are specific to tables.

Drawing a table

To add a table to your file, choose the ‘Draw table’ icon from the toolbar on the left side of the screen, then click and drag the mouse in the design to insert a table into your document. Your table will be created with the default number of rows and columns, but you can add and/or remove rows and columns as desired after the table has been inserted.

Another way to add a table to your file is to select ‘Draw table’ from the Drawing Tools menu. This launches a dialog, allowing you finer control over how the table is initially created.

To insert a table using this method, enter the desired location of the upper left corner of the table, then specify the size parameters, the number of rows desired and the number of columns desired. When setting the size, choose the ‘Enlarge/reduce’ radio button if you would like the cells in your table to be square, or choose the ‘Stretch’ radio button to allow adjustment of the height and width independently. Enter the desired cell width (and the height, if using the ‘Stretch’ option), the desired number of rows and the desired number of columns, then choose ‘OK’ to close the dialog and insert the table into your drawing.


Drawing a table in the design with the mouse
Figure 1. Drawing a table in the design with the mouse.

‘Draw table’ icon: Draw table icon

Adjusting the table size

Once you have inserted the table into your drawing, you can adjust the overall table size. The objects and text labels that are placed within the table will be repositioned automatically so they remain positioned in the same cell (see below).

To adjust the size of the table, select the table so that purple squares appear along the outside edges of the table. To scale the table and preserve the height to width ratio, click a purple square in one of the corners of the table and drag it until the table is the desired size. The cells in the table will be scaled up or down automatically with the table and will maintain their height to width ratios.

To adjust the overall table width, click the center purple square on the right or left edge of the table and drag it until the table is the desired width. The cells in the table will be scaled automatically to maintain equal widths. Similarly, you can adjust the overall table height by clicking the center purple square on the top or bottom edge of the table and dragging it until the table is the desired height. The cells in the table will be scaled automatically to maintain equal heights.

Adding and removing rows and columns

By default, a new table has three columns and three rows; however, you can always adjust the number of rows and columns by inserting or deleting them. To do so, select ‘Insert or delete rows and columns’ from the properties toolbar or context menu.

In the dialog that appears, first make a selection whether you wish to add or remove rows or columns. Next, you need to specify which row(s)/column(s) should be deleted or at what position the row(s)/column(s) should be inserted.

– In the case of inserting, you can choose to place them ‘In front’ (i.e. on the left side of the table in the case of columns, on top for rows), ‘At the end’ (i.e. on the right or bottom) or after the specified column/row number (i.e. inside the table). You can choose to add a single or multiple rows or columns.
– In the case of deleting, you have the choice between ‘First’ (again, the leftmost column or top row), ‘Last’ (rightmost column or bottom row) or after the specified row/column number. Again, you can choose to remove multiple rows at a time.

Finally, you have to select if either:
– the table dimensions need to remain constant, i.e. the outer dimensions of the table remain the same but the cell size is adjusted to accomodate the new number of rows/columns; or
– the cell dimensions remain constant, i.e. the table size is adjusted to add or remove space for the new number of rows/columns.

Once you have made all selections, choose ‘OK’ to confirm.

‘Insert or delete rows and columns’ icon: Insert or delete columns and rows icon
Entering table contents

At any point after creating your table, you can enter contents into the cells. You can use the drawing tools from the left vertical toolbar or Drawing tool menu to place text labels or objects in the table. Objects inserted into a table may be edited just like objects that are not part of table contents (for more information, please refer to the ‘Drawing tools’ section of the manual). Inserting an object into the table contents will anchor it to the table, so that if you later move, stretch or scale the table, the object stays linked to the correct cell in the table.

As an alternative to drawing the object with the mouse, select the table and choose the ‘Table contents’ icon from the properties toolbar, or right-click the table and choose ‘Table contents’ from the context menu. This launches a dialog from which you can control the table content.

When you select an object type from this menu, a dialog will come up allowing you to give further information about the object you want to create. What is on the dialog will vary depending on which type of object you select. A size and position dialog will appear for straight lines, squares/rectangles, circles/ellipses, triangles, polygons, freehand lines/closed shapes, dots and tables. For the other objects, a dialog will appear in which the contents can be entered (e.g. text labels) or selected (e.g. figures).

The dialogs are very similar to the ones that appear when you access the drawing tools from the Drawing Tools menu, except that they also have edit boxes that allow you to select which cell to place the object in by specifying the desired row and column for the object.

This is the size and position dialog for inserting a square, but since it is being inserted into a table it has ‘Row in table’ and ‘Column in table’ edit boxes at the bottom. Make the desired selections to create your object and place it in the appropriate cell, then choose ‘OK’ to close the dialog and insert the object into the table. It will also appear as a listing in the table contents menu.

Scaling a table will reposition the object within the table
Figure 2. Scaling or moving a table will automatically reposition the contents in the table.

‘Table contents’ icon: Table contents icon

6.09 Draw graph

The ‘Draw graph’ icon shows the list of options for creating a tactile mathematical graph. You can also find these options in the Graphs menu. From this list, you have a choice to either use an empty grid, create a graph by entering your own formula or using one of the TactileView example graphs.

There are a lot of different aspects when it comes to mathematics in braille and creating or reading tactile graphs. The detailed introduction will explain everything you need to know about the background concepts. In the other entries in the ‘Graphs and math’ section of the manual you can read how to use different styles of graphs and learn how to create them using different input methods.

‘Draw graph’ icon: Draw graph icon

6.10 Import (image from file, svg and figure)

There are several ways in which you can add an image to your TactileView design.

  • When you regularly use the same icons or images, ‘Add figure’
  • Saved SVG image files can be added with ‘Import SVG’
  • Saved jpg, png or other bitmap images are added with ‘Import image from file’

These import functions are activated by selecting ‘Import’ from the left vertical toolbar, then selecting the specific tool from the right vertical toolbar.

‘Import’ icon: Import icon
‘Import SVG’ icon: Import SVG icon
‘Import image from file’ icon: Import image from file icon

Add figure

Figures are image objects that are useful when you wish to reuse certain symbols and shapes (such as arrows, electrical symbols, more abstract shapes, etc) in multiple documents. Once you have activated the ‘Add figure’ drawing tool, a dialog will appear in which you can You can browse through the different categories and select the figure you wish to use.

Once you click ‘OK’ to confirm your choice, the figure will be visible at the position of your mouse. Click anywhere to place the figure as an object in your design.If the object is not the desired size when it appears in the design area, you can edit it by dragging the purple markers on the corners and sides.

Settings – personal figures folder
TactileView contains a set standard icons, symbols and other figures. By selecting ‘Figures’ from the Settings menu, you can also select additional folders that contain your personal sets image files that you can use as figures.

Select area – Save as figure
When using the Select area tool, you can select ‘Save as figure’ from the context menu or properties toolbar. This saves the selected area as a figure that can later be reused and will include the bitmap layer as well as any objects within the selection. Keep in mind that text labels are not included in the figure. See the manual section ‘Select area‘ for more information.

Add figure dialog

Figure 1. From the dialog, choose one of the figures to insert in your design; click on the image to enlarge.

Import SVG and Import image from file

Vector graphics (svg files) as well as bitmap image files (jpg, png, bmp, etc.) can be imported in your design by selecting ‘Import SVG’ or ‘Import image from file’. In the dialog that opens, browse to the image file you wish to use and double click or select ‘Open’ to confirm the selection. Next, click anywhere to place the image as an object in the design. You can use the purple markers on the corners in case the image needs to be resized.