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5.01 Layout tools

In TactileView, several tools are available to facilitate a precise design process and cope with regulations and conventions that specify the layout of a tactile diagram.

Right-up marker
Once the design is printed and in the hands of the reader, the right-up marker is tactile marker in the top right corner. This right-up marker helps to find the correct orientation of the diagram without having to explore the tactile diagram itself. This way you can easily find out if the design should be read in a portrait or landscape orientation.

When the marker is presented in blue on screen, it will be printed. By clicking on the red marker in the top right corner of the screen, the right-up marker can be selected or unselected. Alternatively, you can select ‘Draw right-up marker’ from the design toolbar (right vertical toolbar when nothing is selected) or the design context menu.

Right-up marker

Figure 1. The right-up marker as shown on screen.

‘Draw right-up marker’ icon: Icon for switching the right-up marker on or off

Alignment grids

TactileView provides two alignment grids that make it easier to get the right layout in your document. The braille grid allows you to align text labels in a fixed grid throughout the design, whereas the measurements grid is used to visualise the dimensions in your document to align objects. The grids are shown in green on screen and will not be printed. You can enable or disable these grids in the second vertical toolbar. This option can also be found in the View menu.

See: Alignment grids – braille grid and measurements grid.

Section of the measurements grid (left) and braille grid

Figure 2. A section of the measurements grid (left) and measurements grid.

‘Screen elements’ icon: Screen elements icon
‘Show grid’ icon: Show grid icon

Dot view / line view mode
The graphic capabilities for tactile images differ for each individual production medium. Use the ‘Design mode: dot view/line view’ to control the layout for the different print outputs.

See: Design mode: dot view/line view.


Text label alignment
For accurate placement of texts in your tactile graphics, text labels can be aligned horizontally or vertically with other labels in the design. You can select ‘Switch text label alignment on/off’ from the properties toolbar of a selected text label, or when placing a new label in the design.

As long as the alignment function is on, green ‘magnetic’ dotted lines will appear when moving a text label close to the horizontal or vertical position of another label in the design. The text label on which the moved label will be aligned will be highlighted. When you let go at this position, the moved label will automatically ‘snap’ to this alignment. The same applies to placing a new text label in your design. Please note that aligned text labels are not ‘connected’ but can still be moved and edited separately.

Green lines indicate text label alignment

Figure 3. Text label alignment with green dotted lines.

Centre object or text label
All objects in the toolbar tool have a ‘Centre’ option in their properties toolbar. With this option the object will move to the centre position of the paper. When the paper width is changed, the object will no longer be centred.

See: Editing object properties.

‘Centre’ icon: Icon for centering the text label
Only move horizontally, vertically or diagonally
By holding the Shift key and dragging a selected object or textlabel, the movement will only be in a perfectly horizontal, vertical or diagonal direction. This can also be switched on or off permanently by selecting ‘Restrict to horizontal, vertical and diagonal movement’ from the properties toolbar or context menu of the object or label.

See: Editing object properties.

‘Restrict to horizontal, vertical or diagonal movement’ icon: Move horizontally vertically diagonally icon

5.02 Portrait or landscape design

For tactile graphics, the image size has a big influence on tactile usability. TactileView provides several options to control both design and paper size for optimal tactile quality.

Multiple sheets of paper
The maximum size of paper that printers generally can handle is A4, A3, US Letter or Tabloid. However, diagrams can be larger than the maximum paper size when an image needs to be enlarged to retain the level of detail in the original image. Multiple sheets can be placed in rows and or columns to allow for tactile diagrams of any large size. The red paper border will indicate the size of the design and the number of sheets.

See also: Paper size vs. design size.

Amount of details in a tactile diagram
On one hand, the level of detail that can be presented in a tactile graphic is limited due the discriminatory capabilities of the fingertips. On the other hand, the relatively large size of braille dots and the minimal required distance in between dots also limit how much detail can be included.

The larger the design therefore, the more detail can be retained when printed with an embosser. This will help to control the complexity of the designs.

Tactile image of a fern

Figure 1. This image shows the shape of a fern branch, but might not contain sufficient tactile detail in the leaves. A separate image could be used to display leaf details.

Images as large as possible
Although there is a limitation to the size of an image, it is best practice to use as much of the paper as possible. Matching the design orientation to the dimensions of the tactile graphic (i.e. using landscape for wide images and portrait for higher ones) allows for optimal positioning on the paper. Rotating from landscape to portrait or vice versa may give a 30% larger image, which greatly improves the tactile usability.

Size comparison of portrait versus landscape designs

Figure 2. By choosing the right orientation, the image can be shown larger, maintaining more detail.

When changing the design orientation, the image will not be scaled. This way, the size and position of the elements in your design will not change and details will not be lost. However, the design will automatically be extended with extra white space or trimmed of excess empty white space in order to fit the new paper orientation.

It is best to think about the optimal size of the tactile diagram before starting the design: a higher level of detail will require a larger design size. Adjustments in size can always be made later by scaling the design with the purple markers around the edge. However, text labels have a fixed size. By scaling the image they might overlap the image or may end up too far from the elements in the drawing that they refer to.

3.03 Colours on screen

General colour use in TactileView

Green Green

The colour green is used as a colour for information. Everything you see in this colour is NOT printed on the design. Examples are: the font ‘beneath’ the braille dots of the textlabels, the alignment lines for the text labels, the grid for aligning object in the drawing area, the letters at the angles for the triangle.

Blue Blue

Objects created with one of the drawing tools (square, line, circle, dot, etc.) are presented in blue. Variations of blue are used to indicated the selected dot height (for embossers that support varying dot heights). A lighter blue colour indicates a lower dot height.

Black Black

Lines that are created with the drawing tool ‘Retouching: Adding lines’, are drawn in black. This indicates that the line is part of the underlying bitmap in the design. The bitmap consists of individual pixels that can be erased by choosing ‘Retouching: Erase’.

Any colours present in images inserted from file or from the internet will be converted to braille dots. These images should be processed using the filters and be converted to black/white in order to print them in braille lines.

Purple Purple

Markers are placed on or around a selected object. These markers can be used to reposition or resize the object, or change its proportions. Markers with a different function will have a different colour instead of purple.

Red Red

A red border is surrounding the drawing area, reflecting the printable area of a sheet of paper in the selected paper size. When the designs exceeds this initial area, the red borders will signify that multiple sheets of paper will be printed that together will contain the design.

Special cases

Text labels

A rounded marker precedes each text label to signify the type of input used for the specific label.

  • Green text label bullet Green is used for text labels entered with the regular computer keyboard;
  • Orange text label bullet Orange for those that were created with Perkins style input;
  • Blue-grey text label bullet Grey/blue for mathematical textlabels, created with the MathType equation editor.

Formulas in graphs

When multiple formulas are used in a graph, each formula in a graph will have its own colour (red, green, blue and yellow) to easily distinguish between them. These different colours are only used for display on the screen and will not lead to differences on a print.


Different colours distinguish the formulas of a graph

Figure 1. Colours are used on screen to distinguish between different formulas.

Braille tables
In a single document, multiple braille tables can be used to accommodate for language variations. In the design toolbar (right vertical toolbar when nothing is selected), click ‘Show used braille tables’ to see an overview of the different braille tables in the design. Colours are used in the legend and design to distinguish the different braille tables.

Colours give an overview of the braille tables in the design

Figure 2. The colours in the legend and text labels signify the used braille tables.

Audio styles

Objects with audiostyles are presented with a light red/pink fill.


Circle with an audio style

Figure 3. The light red colour signifies that the circle contains an audio style.

12.05 Printing on swellpaper (microcapsule paper)

Swellpaper (also called microcapsule, puff or fuser paper) is a heat sensitive paper and contains chemical ingredients that swell up to form a raised texture. Whereas braille embossers will use lines made up of individual braille dots, designs printed on swellpaper have more fluid, continuous lines that retain more detail.
Once the design has been printed with an inkjet printer, the paper has to be heated in a special oven in order to produce the braille texts and tactile images. In this process, any areas on the paper with black ink will swell to form the relief.
Laser printers are not recommended for swellpaper as the high-temperature environment can cause the paper to swell inside the printer, resulting in a serious paper jam.

Optimise braille dot diameter
Swell-paper produced by various companies (such as Tangible Magic Paper, ZyTex, Flexi-Paper and Matsumoto) are all suitable for tactile graphics. Each brand has slightly different properties in terms of the required temperature and duration of heating. It takes some experience to find the optimal settings for the particular paper that you are using, so make sure do some thorough tests to find out which combination of temperature and heating time works best.
Depending on the oven temperature, the braille dots might raise either too much or not sufficiently, making them no longer distinguishable as individual braille dots. To compensate for this effect, the diameter of the dots can be adjusted by choosing ‘Text label presentation: on print’ from the Settings menu and increasing or decreasing the size of braille dots.

Printing text combining visual font with braille
The normal font (visual characters) of braille labels can be printed in a lighter colour. To avoid the text being raised when heated in the oven, make sure to select a colour other than black in ‘Text label presentation: on print’ as the ‘Text colour on print’. For example, a green or blue works well for visual readability.

1.04 Installing updates and beta versions

A new version of the TactileView software is released periodically. You will automatically be notified by email when a new release is available for download. The Release notes section will give you an overview of the new software features and bug fixes that are included in each of the public release versions.

You can simply launch the downloaded software installer to update your TactileView installation (you do not need to uninstall the previously installed version). The same applies to development versions that are not publicly available.

When you launch TactileView after installation, you will be asked to verify your contact details. The configuration wizard will then open. We recommend you to have a look at the steps in the wizard, as some settings might have been changed or added.

1.03 Installing software

To install the software after downloading, launch the TactileView installer from the USB drive or download folder. Follow the on-screen prompts to complete the installation. In the last dialog, choose ‘Finish’, then launch the software from the Windows Start menu.

Show installation steps

TactileView Installer step 1: Software details

Step 1: Software details. Click ‘Next’ to proceed.

TactileView Installer step 2: Installation options

Step 2: Installation options. Select the folder in which TactileView will be installed if necessary and click ‘Install’ to proceed.

TactileView installation step 3: Installation

Step 3: TactileView installation. This will be completed automatically.

TactileView installation step 4: Installation complete

Step 4: Installation has finished. Click ‘Finish’ to close the installer.

 

First launch

During the first launch you will be asked to select your user language. Select your language from the list, then click ‘OK’ to confirm. Please keep in mind that a number of these user languages have been automatically translated and might not be completely correct.

Show language selection

First launch: Set user language

Set user language when launching TactileView for the first time.

 

Parallel installations

Two TactileView versions from the software generations below and over 2.5 can be installed parallelly on one computer. This way, you can try out a brand new version in free demonstration mode before deciding to upgrade your SPC – but without having to uninstall the version you have currently been working with.

1.05 Transfer installation or uninstall TactileView

The software product code (SPC) allows the software to run on one computer. In case you need to have the software running in full version on another computer as well, an extra SPC is required.

Visit our shop to purchase an extra software licence.

Reinstalling on another computer

You might want to transfer the software installation to a different computer, using the same SPC. By sending us an e-mail, we can delete the currently registered computer data, allowing the SPC to be reinstalled on another system. An e-mail confirmation is sent to the mail address that was entered in the registration form.

Uninstall TactileView

If you wish to uninstall the software from the current computer, open the Control Panel, click ‘Programs’, then select ‘Programs and Features’. Select TactileView from the list and click ‘Uninstall’.

1.02 Downloading TactileView

The Tactileview software installer is available for download and installation on Windows computers.

The software is compatible with Windows XP, Windos 7, 8 and 8.1 or 10. For use with other operating systems, you will need a Windows emulator (such as Boot Camp or Parallels for Mac OS X).

Download

Click here to visit the download page in case you have not yet downloaded the installer.Download TactileView

Please note that administrator rights are required to install the software on your computer.

Free trial

After download and installation, the software can be launched in demonstration mode without registration. All features are available, however files cannot be saved and prints will contain watermarks.

Full mode

In order to run the software in full mode, you need a software licence. You can buy it in the Thinkable webshop. After purchasing it, you will receive an SPC (Software Pproduct Code). With the SPC, you can register the software and use it in full mode.

TactileView version 2.200 – release notes

TactileView designs can now be inserted in Duxbury Braille Translator (DBT) documents! You can read more in our software manual section on TactileView and DBT.

Version 2.200 also saw the introduction of dot view as an alternative to the line view. You can find out all the details in the software manual section on dot view and line view.

Apply filters on a selected area

Previously, filters could only be applied on the entire design. In version 2.200, filters can now be applied on a selected area. To apply this, choose ‘Select Area’, then ‘Select Rectangle’. In the design, make a selection of the area on which you wish to apply a filter. Once you have made your selection, you will find the list of available filters in the right vertical toolbar.

8 dot braille supported

In previous TactileView versions, only 6 dot braille was available. In version 2.200 the 8 dot braille tables from the list of LibLouis braille tables is also supported. For example, this allows you to use braille notation in your designs matching the braille on a braille display. 8 dot braille can also be entered with braille keyboard input when your keyboard supports pressing up to 8 keys simultaneously.

When an 8 dot braille table is selected, you can choose to reduce the line height for lines of text that do not contain braille characters with dots 7 and 8. The line height will then be reduced to the size of 6 dot braille to save space. You can determine your preferences and select an 8 dot braille table via menu Settings > Braille Tables.

Mathematical notation in braille

In the previous release of TactileView, mathematical notion in braille was introduced. The list of available notations has now been extended with LaTeX and Dedicon (for Dutch users) as output in braille. You can simply enter your equation and automatically convert this into the selected mathematical braille notation.

You can select your preferred mathematical by choosing ‘Mathematical notation (equation editor) from the Settings menu. When your preferred notation method is not in this list, you can use the ‘linear text’ option to display the equation in your braille table as it is entered.

Adding or removing an area

Adding or removing a vertical or horizontal area in the design has been simplified. You can find this function by choosing ‘Select Area’, then ‘Insert or Remove Space’ (previously, this was one of the functions of the rectangular selection). To make a horizontal or vertical selection, click in the design for the first position, then hold and release for the second position; alternatively, you can also click two times to determine the two horizontal or vertical edges of your selection.

Two green dotted lines will show the edges of the selected area. You can drag these lines to adjust them. On these lines, a green plus and red minus sign allow you to add or remove the selected area of the design. By moving with your mouse over these signs, you will see a preview of adding or removing the area. Once you are satisfied with the placement of the selection, simply click on the plus or minus sign to confirm.

Embosser support extended

– Enabling printer support has been extended, including the Phoenix Gold model.

– Index Braille has released a new version of the printer driver for their V3 model range. This means that for both the V3 and V4 models, you can now use their printer driver for tactile graphics and no longer need to install the TactileView driver for V3 models.

– Print results for ViewPlus printers have been improved to give sharper lines and avoid small unwanted dots due to noise in the design.

Smaller changes

– The functionality for inserting svg images has been improved; for example, texts in svg’s are automatically converted into braille, including rotation when supported by your embosser. In the left vertical toolbar with drawing tools, inserting svg’s, other image files or figures have been grouped together.

– In TactileView designs, the right-up marker is automatically printed by default as a convenient indication of the page orientation for the VIP reader. This right-up marker is now visible on screen as well. It can be switched on or off when necessary by clicking on the red marker in the top right corner of the design.

– The size of the pen or eraser tool can now be changed using a horizontal slider. Alternatively, you can use the scroll wheel on your mouse while holding Shift to adjust the tool size. We have also added the choice between a round or square shape for more accuracy.

– The ‘Text label presentation’ dialog in menu Settings has been divided into ‘Text label presentation: on screen’ and ‘Text label presentation: on print’ to make a clearer distinction. Please keep in mind that these two representations can differ: e.g. you can choose to hide braille on screen for improved readability, but the braille will still be embossed when you do not disable it on print as well.

– When adding text labels, you can now type the contents directly in the design instead of in a text field in a dialog. This gives you better feedback about the placement and alignment of the braille text. The remainder of the options that were available in this dialog, such as braille table selection, can still be accessed via the right vertical toolbar.

– When you open an image file (.jpg, .png, svg, …) as a new document, the image will no longer be fused with the bitmap but will be inserted as a figure. This gives more control over the size and position of the image.

– Image files can now be copied directly from any folder in Windows Explorer and paste it in your design as a figure. You can also browse for any saved image file by selecting ‘Add figure’ from the drawing tools toolbar, then choosing ‘Import image from file’. You can also find this option in the File menu.

– The horizontal toolbars have been rearranged slightly to give easier access to functions that beforehand were only available using the menus.

– A selected area can be rotated or mirrored by clicking on one of the four small icons around the selection. Combined with the aforementioned filters, this gives a more direct way of manipulating the contents of your design.

– Text labels automatically have a small white area behind the braille which covers all elements in the design to ensure there is enough space to properly read braille. However, in some cases such as text labels spanning multiple cells in a table, it can be useful to remove this white space. A transparent label is indicated with a white centre in the green, orange or blue-grey bullet in front of the label. Keep in mind that with the white space removed, lines can interfere with the braille text, so ensure there is sufficient spacing around the text label and no overlap with any lines.

– When placing blue dots, you can determine the size by scrolling with the mouse wheel while holding down Shift. The cursor will indicate the size of the dots that will be placed.

– For polygons and freehand lines, you can now choose between straight and curved lines between the anchor points. This allows you to make use of nice rounded curves in your designs.

– When you draw a polygon or freehand line you have the choice to close the shape (by clicking on the first marker) or to leave the shape open without a connection between the first and last markers (press Escape or choose ‘Finalize the polygon’ from the toolbar or context menu). When the polygon is open, you can easily continue drawing by clicking on one of the two green plus signs at either end point of the open polygon.

– Empty text labels will be removed automatically when deselected.

– For more convenient zooming using Ctrl+scroll wheel, the design will now stay centered on the position of the mouse.

– An additional step was added to the Configuration wizard in which the use of external software (currently MathType and Duxbury Braille Translator) can be configured.

– For some specific applications (e.g. printing on swellpaper) applying a colour to an object can be useful. You can give the blue object a colour by selecting Fill Style: Colour. To remove this colour, select white as fill style.

– The textures that can be applied to objects have been improved for better consistency and tactile usability. The ‘Fill Style: Texture’ dialog has been adjusted to make it easier to determine the right properties for the texture.

– Extra markers were placed on the edges of a triangle which allow you to scale the entire triangle, maintaining the proportions/angles.

– Previously, when a texture or line style was selected for an object, any newly drawn objects would get the same texture or line style. In the new version this is no longer the case in order to avoid having to manually switch off these properties for new objects.

– The command for rotation of objects or text labels has been changed slightly from only using the scroll wheel to holding down Shift+scrolling. This avoids repeated unintentional rotation when you want to scroll through the document. Use Ctrl+Shift+scroll wheel for more accurate rotation per 1 degree.

– The latest releases of the Liblouis braille tables (Liblouis 2.6.3 and Liblouisudtml 2.6.0) have been included.

Bug fixes

– Some problems with fusing or moving a table with text labels inserted have been solved.

– Mirroring a selection multiple times no longer causes incorrect rotation of the selected area.

– Some issues with processing production requests (teleprinting) solved and functionality extended.

– Transparency in images copied from web pages no longer

– Some issues with alignment when printing on certain paper sizes using Index printers have been fixed.

4.01 The 7 ways of creating a design

In TactileView, there are various ways of creating a tactile design, depending on the type of content you wish to create. For certain types of designs, specialised modules have been included in the software.
All 7 methods described below can be combined whenever needed in your designs.

1. Use premade designs from the TactileView catalog
The TactileView catalog contains thousands of premade designs, ready to be printed and used. Designers have uploaded the tactually usable designs they created. You can search for a particular design that you want to use, download it and make modifications needed before you produce them.
You can visit the TactileView designs catalog by selecting ‘Download and edit design from catalog’ from the Portal menu, or by clicking on the catalog icon in the top menu bar.
‘Download and edit design from TactileView catalog’ icon: Catalog icon
2. Convert images from the internet
On the internet you can find an almost endless amount of images, many of which are suitable for production as tactile graphics. For some images only a minimum of effort is needed to adapt the image. By selecting the right image as a source, such as a line drawing instead of a more complex photo, a simple combination of applying filters and minimal use of retouching tools can be sufficient.
Editing an image from the internet

Figure 1. Tactile diagram based on an image found on the internet.

3. Convert scanner and webcam images
Images taken with a webcam or scanner can be used as a source for a tactile graphic. In most cases, the images that you scan or photograph will need to be processed for tactile use. By combining the filters and retouching tools, colours can be removed and the image converted to a line drawing. In the settings menu you can configure the setup for a scanner or webcam for the software.
‘Activate webcam’ icon: Activate webcam icon
‘Quick scan with scanner’ icon: Quick scan with scanner icon
4. Create a design from scratch
With the series of drawing tools in the left vertical toolbar, a design can be partially or completely drawn from scratch in a blank design. This method often requires a little more effort than the previous three, but it gives the most flexibility in case no suitable images are available as a basis for your design.
Most designs require a combination of different drawing tools. The objects (indicated in blue) for example, give great precision and access to convenient properties such as textures. Text in the correct braille table can be added anywhere in the design as clarification. Special symbols can easily be added from the figures library.

5. Create graphs based on an equation
Graphs are widely used in mathematics and many other subjects, but there are a lot of factors that determine the tactile usability of a graph. The mathematics module in TactileView will help you to easily create a graph based on any given equation. This module can be accessed by selecting the Graphs menu or the Graphs icon in the left toolbar.

Tactile graph in a TactileView design

Figure 2. Tactile graph created with the mathematics module in TactileView.

6. Create tactile maps
Producing maps of an area of any size (part of a city, region, country or even a continent) can be done with the map maker module in TactileView. Select ‘Compose map’ from the Portal menu, or click the map icon in the top toolbar.
The maps are composed on the RouteTactile website by selecting the area you wish to include in the map or which features (streets, rivers, buildings, etc.) should be included. Keep in mind that including more elements will increase the complexity of the map.
Tactile map with RouteTactile

Figure 3. Tactile map created with RouteTactile.

7. Combine text and graphics in one document
Texts can be included in TactileView documents, but for some purposes it is required to have a document where the graphics are part of a text book. The graphics can then be inserted in a braille editor such as Duxbury Braille Translator (DBT).
Image inserted in Duxbury Braille Translator

Figure 4. TactileView design inserted in Duxbury Braille Translator.